PlayStation 5 emulator
for Mac.
The Mac build of the open-source PS5 emulator. Native Apple Silicon, Metal 3 renderer, no Rosetta. Runs on M2, M3 and M4 chips. Free playstation 5 emulator download — MIT licensed.
Built natively for Apple Silicon.
The Mac build targets M-series chips and unified memory directly. Where Windows uses Vulkan, the Mac build speaks Metal 3 to Apple Silicon — no translation layers. The Mac binary covers the same 612 playable titles as the ps5 emulator for pc from the same repo. The ps5 emulator hosts the library and benchmarks.
Install in four minutes.
Pull the Mac build
The PS5 emulator download for Mac is a ~110 MB
.dmgfrom GitHub releases. Verify SHA-256 before mounting.Install Xcode Command Line Tools
Run
xcode-select --installin Terminal. The Mac PS5 emulation core needs Metal shader compilers from the CLT package.Drag the app to /Applications
Mount the .dmg, drag PS5 Emulator.app into Applications. First launch: right-click → Open → Open to bypass Gatekeeper.
Add your firmware
Firmware not bundled. Place your own dump in
~/Library/Application Support/PS5Emu/firmware— wiki documents the legal extraction.
PS5 emulation on M-series chips.
| Chip | GPU cores | Unified RAM | Avg FPS | Verdict |
|---|---|---|---|---|
| Apple M4 Pro | 20 | 24 GB | 74 FPS | Excellent |
| Apple M3 Max | 40 | 36 GB | 82 FPS | Excellent |
| Apple M3 Pro | 18 | 18 GB | 52 FPS | Playable |
| Apple M2 Pro | 19 | 16 GB | 48 FPS | Playable |
| Apple M2 (base) | 10 | 16 GB | 34 FPS | Slow but stable |
| Apple M1 (Intel-era) | 8 | 8 GB | — | Unsupported |
Unified memory is an advantage on Mac. The PS5 itself uses GDDR6 shared between CPU and GPU — Apple Silicon's unified pool maps almost 1:1, so the emulator ps 5 core skips slow CPU↔GPU copies.
What's unique to the Mac build.
- Native arm64 binary. No Rosetta. Compiled for Apple Silicon directly.
- Metal 3 renderer. MetalFX upscaling for 4K rendering on M3 Pro+.
- Unified memory path. Skips CPU↔GPU copies that slow dGPU builds.
- MacBook battery mode. Caps framerate at 30 FPS to extend runtime.
- DualSense over Bluetooth. macOS pairs DualSense without third-party drivers.
- Studio Display ProMotion. Variable 60–120 Hz on ProMotion displays.
Mac-specific questions.
Does this PS5 emulator work on Intel Macs?
Why is the M3 Max so much faster than M4 Pro?
What happens on macOS 13 Ventura or older?
Does the Mac build support eGPU?
Looking for the Windows build instead? See ps5 emulator for pc. Read more about the project on the about page.